Blistonia Conflict Chronicles - Great Continent

The Long Road North
Travelling on the Highway between Madron-don and Edinbourne

The group traveled north, making it's way separately to Edinbourne. Maritza and Kobaine linked up with Ekemon in Edinbourne, and they leave a message for Rajis hoping he'll come by this way.

Ragus, a few days travel south, tried to make it through the night to catch up to Edinbourne, but collapsed on the edge of the forest a few miles from Edinbourne.

The party will be leaving via boat to Bordertown in the morning.

View
Horror strikes at Madron-don
Kobaine and Ekemon in the north of Madron-don

Ragus and Helena rested for the hour and then set out for the road to the North East, leaving a message bound for the Olive Branch, Stout, and The Golden Chest.

Maritza waited all night at the regroup point and when no-one showed she set out to find the others. Skipping the Olive Branch, she traveled to the Golden Chest and didn't find Ekemon. She then traveled to Stout, looking for Kobain, and the terrified reception asked her to investigate a room in liue of some missing guards.

Maritza finds the ruined body – still alive, barely – of Kobaine, who then begins to tell her what unfolded.

Kobaine and Ekemon had made their way to Stout and picked up Kobaine's things – when Ekemon spied a creature slithering along the roof. They followed it to a large building, locked up tight, but found their way in the back. 

The body of a servant lay dead against the door – pierced with many talons or claws or perhaps strange daggers. Kobaine and Ekemon went through the building – a museum or gallery of some sort – and followed the blood trail up to the roof – where they discovered what had happened – some creature had broken in and accosted the only patron (the keeper, now dead). The creature must have been the one Ekemon had seen.

Just as they had figured this out, a creature on the other side of the door growls at them – the sheer terrifying sound indicating both it's other worldliness and it's size. It bursts through the door and chases them down. Ekemon uses powerful fire magic to fend it off, but the creature is barely harmed, while Kobaine breaks a window so they can climb down from the second floor. Ekemon then leaves down the Ivy vine with Kobaine in tow.

The creature pursues, and pulls up the vine, attacking Kobaine. Both Kobaine and Ekemon drop from the vine and run – Kobain stopping to shoot an arrow which flies true – only the angering the creature. It leapt from the building and slashed and bit Kobaine to pieces after a short fight. Ekemon fought for a time, casting every spell in his book, before fleeing when Kobaine fell.

By some miracle Kobaine comes to, and escapes the clutches of the creature, and sprints through the city ducking from street to street, eventually losing the creature in an abandoned market, waiting out until dawn, to be found by Maritza.

View
Split Night in Madron-don
Midnight of the bloody curfew

Maritza headed to the olive branch and picked up her things, and snuck away to the south gate after dispatching three guards.

Ekemon and Kobaine headed north, and talked their way past the guards to get to the Golden Chest. There they spoke with the Mercenary guards, and found out that there's something behind the curfew this night – that rumors of strange happenings drive the city to lock up at night, and many unexplained deaths to occur.

Ragus and Helena attempted to cross to the north side of the river, but were not able to talk their way past the guards, so Ragus had to fight. They barely escaped with their lives, and hid out in a cellar in the north of town.

View
Curfew
Dusk at Madron-don

Ekemon investigated the scene where they defeated the scarecrow and discovered that it was built for one purpose – to spy on them.

Ekemon, Maritza, and Kobain were accosted by a group of guards, and after a brief melee they captured the guard leader and interrogated him. Kobain later "accidentally" suffocated him.

Meanwhile, Ragus attempted to flee to the temple of Tempus, but was interrupted by a group of guards and turned away. He and Helena are currently hidden in a harbour tower, trying to get past a guard patrol.

Unbeknownst to Ragus, his party members are just a few houses down, arguing over what they will do with the body of the guard Kobain just killed.

View
The Not-So-Secret-Meeting
Evening, at the Olive Branch

The party go about their errands for the day, Kobain and Maritza, accosted by guards for not having busking licenses, eventually group up to begin to divulge the story of the mysterious elf who found Kobaine and Ragus in "Stout" the northern dwarves club.

They are deciding what to do about it, when they realise they're not alone. 

A creature stood at the doorway, listening to their conversation. They chase it down, running across rooftops to eventually destroy it at the south-eastern most wall. The creature is scattered to the wind, parts of it falling to the road below.

View
The first nights in Madron-don
Helena goes missing

The party, blinded by being back in a big city, split up to go about their errands; Rajis to visit a smith to repair his weapons and armor, Ekemon to study up on the sage Harrell, Maritza to capture herself a companion, and Kobaine to earn some coin at a tavern.

Their errands went well, but when they all settled down for the evening, no-one had laid eyes on Helena – moreover, none of them were staying in the same tavern, and were not aware that Helena was nowhere to be seen.

The next day Maritza went out to hunt for the whole day; catching some game to sell at market. Ekemon returned to a library where books were being burnt, recovering them with some trickery. Kobaine went out to buy some things and ran into Rajis. 

When they settled down to drink and talk, a stranger approached them – an Elf. He claimed to know of a shortcut that could get them closer to where they needed to be in a much shorter time than trekking overland; it would only be a little less perilous than scaling the mountains of the White Wall. When the stranger asked if Helena was with them, Ragus and Kobaine realised they had a problem.

They returned to the tavern where Malcolm and Jayne were staying at and asked if they had seen Helena – they had not. Whilst wondering what to do, Ekemon walked in, and the three of them set out to find out where she had been, starting with the Market.

After some investigation, they ascertained that she had been nabbed by a street gang near the wharfs – Morts gang. The three adventurers went down there and "negotiated" Helena's freedom through force. Freeing four other prisoners, they escaped over rooftops and found their way back to the Olive Branch where most of everyone is staying and settled down for the night.

View
The Den of Goblins - Part 3
One days' travel west of Madron-don

The party ventured back into the dark and encountered traps and some slime.

Ragus took some weapon and armour damage.

Ekemon stayed behind and searched, and shared some things he found with the party.

They traveled the rest of the way to Madron-don with Jayne and Malcolm. (After getting paid by Benjamin for cleansing the den of goblins, even if they didn't find out who was behind it).

Malcolm offered to take them to his next destination – Perwo Jima – which is where they leave for in a week. 

View
Den of Goblins - Part 2
one days travel west of Madron-don

The surviving mercenaries headed back in the direction of the village, and the party ventured back into the dark , and immediately noticed the bodies had been removed from the front hallway, and a hasty barricade effected – but was unmanned. 

They explored some more rooms and corridors, only finding booby traps laid for unsuspecting adventurers. Ragus was struck by an arrow, and Maritza's reflexes did not save her from a magic bolt.

They found the wolves den, and in a twisting labyrinth of corridors at the heart of the building they found the forge fire and a host of goblins and wolves. 

The goblins began to speak, but Maritza's fired a shot. The entrance to the room was closed as a portcullis fell, locking the party in, and the goblins fought hard, taking Maritza down and nearly bringing Kobain down also. Eventually the magics of Ekemon and the might of Ragus wore the remaining foes down.

Trapped in the room, they expended the volatile potion if Fire on the portcullis to escape. Once again outside, the party catches it's breath. 

 

View
Den of Goblins - Part 1
one days travel west of Madron-don

Maritza lead the party around the large dwarven redoubt and found an alternative entrance to the main gate and sally port they could see from the front. They coordinated an attack with Benjamin's mercenaries to assault the building from both sides.

Creeping through the darkness, Maritza and Ragus kill a pair of goblins at close quarters. Maritza then kicks down a door to surprise a goblin and a bugbear, cutting them down before they can do any harm or cry out in alarm.

Listening against the next door, Maritza triggers a trap, and is violently ill from some rotten poison. Kobain tries to open the door but is unsuccessful in doing so without getting a jab from a poisonous spine himself.

The party rush on through the building, and approach the sounds of combat. Kobain finishes off a bugbear, Emekon and Maritza killing a goblin each. They find the hallway covered in bodies and blood – and two of Benjamins mercenaries holed up in a room. They all head outside – Ekemon tending to the wounded mercenary soldier. Tracks leading away from the redoubt suggest two humans fled – the other soldiers bodies all accounted for in the hallway.

The party rest and recuperate, preparing to delve back into the dark den of monsters…

View
The Village Slaughter
1 days travel west of Madron-don

The party wake up with the dawn and set off towards Madron-don. An hour into their journey they come across a group of 5 slain guards and 6 dead goblins. They ascertain that more goblins left the attack, and headed east.

The group track them, and catch the goblins off guard while they sleep. Slaughtering 10 of them they them move on to the next village.

At the village, they see some Mercenary guards and a merchant who is looking for his brother amongst the dead. The Village is full of dead townspeople – women, children and men of all ages, as well as some dwarves, lay upon the road as the Merchant guards bring them out of buildings and line them up to put to rest. The whole town's blood stains the walls and floors of the 5 buildings in the Village.

Maritza and Ekemon conclude that the Village was raided by goblins, after a small diversionary force had lured the towns guards away. This didn't sit well with a normal strategy of Goblins, and the party have headed north – following the trail of the raiding party to investigate. 

They come across the den of the Goblins – an old Dwarven fortress in the plains of the Grunite kingdom – long abandoned and overgrown. Skulls and bones and the reek of Goblins and wolves fill the air as the party – accompanied with the Nobel Merchant Benjamin's guards and Benjamin himself – prepare to invade the den and cleanse the Goblins.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.